Then this role is for you, allowing you an in-depth view of the processes used by developers to create to graphics in applications and a role in shaping the tools those developers are using.We are looking for a graphics API expert to join our team working on our newest graphics tool.Working collaboratively as part of the Performance Tools team to extend, develop and maintain our suite of tools or to contribute to the design and development of new profiling tools
You will be joining our Performance Tools team, who design and develop the tools that games developers and application developers use to profile and debug their work for optimum performance, enabling the next generation of mobile games and other innovative graphics applications.Are you passionate about mobile gaming, interested in building tools that help developers improve the efficiency of their games, or do you have an interest in the processes used in the development of graphics for applications?
Required Skills and Experience
Strong expertise in Vulkan or other similar graphics APIsA strong understanding and practical experience of modern C programmingStrong abstract reasoning skills with an ability to focus on key concepts at all levels of detail.You should be motivated, an independent problem solver, technically versatile, willing to be flexible and accept new challenges.The ability to identify risks and propose mitigation strategiesEffective verbal and written communication skillsThe ability to work alone as well as in a teamThe desire to take ownership and accountability at workExperience with scripting, in a language such as Python, and using the Linux command line.
Are you passionate about the future of graphics and GPUs?
If yes, join us and help drive it forward!Early stage prototyping can require a diverse set of abilities and so the role favors applicants with a broad knowledge of GPUs, compute, and software development skills.
We are looking for someone to join our team to investigate new GPU technologies across graphics, compute, and machine learning, and how these apply to Arm GPUs and Arm-based systems.Arm's Central Technology organisation is responsible for early development and selection of technology to keep Arm's products redefining the state-of-the-art.
This role is for a graphics algorithm technical leader with a strong background in Graphic algorithm, deep understanding of the whole industry pipeline: game, game engine (rendering), Graphic API(Vulkan/Metal/DirectX), and GPU hardware pipeline.
Deep insight in the forefront academic.
General
The successful candidate will propose new ideas and develop new algorithms for real-time rendering applications, especially for 3D games.
We are looking for experienced ML Engineers who will build a range of innovative algorithm solutions, aimed to guide architecture definition of the next-gen Arm compute platforms.You will be working in a team of computer vision and machine learning engineers to prototype algorithms for graphics (gaming) that pushes the state of the art.
We are looking for experienced engineers with a hands-on machine learning background, and good understanding of graphics and gaming, to develop new neural graphics algorithms.
In Arm's Central Technology group we are building trail-blazing future technology which will keep Arm-based products redefining the state-of-the-art.
Hours per week: Variable Shift Rota - 07:00 - 17:00 - 40 hours per week
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