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Job Overview You will be joining our Performance Tools team, who design and develop the tools that games developers and application developers use to profile and debug their work for optimum performance, enabling the next generation of mobile games and other innovative graphics applications.Are you passionate about mobile gaming, interested in building tools that help developers improve the efficiency of their games, or do you have an interest in the processes used in the development of graphics for applications? Then this role is for you, allowing you an in-depth view of the processes used by developers to create to graphics in applications and a role in shaping the tools those developers are using.We are looking for a graphics API expert to join our team working on our newest graphics tool.Working collaboratively as part of the Performance Tools team to extend, develop and maintain our suite of tools or to contribute to the design and development of new profiling tools Responsibilities: Understanding the processes used by the developers using our profiling toolsContribution to the development of new features, including work planning, feature design, and consideration of User Experience / work flowDesign and development of new profiling tools and methodologiesThe creation of automated tests, contributing to our DevOps pipeline to maintain the fast cadence and high quality of our releasesHigh quality engineering through approach reviews, code reviews and following modern agile software development processMentoring and coaching of junior team membersDocumentation of designs / implementations Required Skills and Experience: Strong expertise in Vulkan or other similar graphics APIsA strong understanding and practical experience of modern C programmingStrong abstract reasoning skills with an ability to focus on key concepts at all levels of detail.You should be motivated, an independent problem solver, technically versatile, willing to be flexible and accept new challenges.The ability to identify risks and propose mitigation strategiesEffective verbal and written communication skillsThe ability to work alone as well as in a teamThe desire to take ownership and accountability at workExperience with scripting, in a language such as Python, and using the Linux command line. "Nice to Have" Skills and Experience: You may have Experience developing games using Unity, Unreal, Godot or similar enginesUnderstanding of different computer graphics techniques and understand the associated tradeoffsExposure to ML / AIExperience with OpenCL / Cuda style compute solutionsAndroid development experienceExperience working cross site In return: Arm is a global, diverse organisation of dedicated, innovative, and highly capable people. We believe great ideas come from a vibrant and inclusive workplace where everyone can grow, succeed, and share their outstanding contributions! We are an Equal Opportunity Employer and do not discriminate in any way against any employee or applicant for employment. #LI-JB1
Job Overview: We are looking for someone to join our team to investigate new GPU technologies across graphics, compute, and machine learning, and how these apply to Arm GPUs and Arm-based systems.Arm's Central Technology organisation is responsible for early development and selection of technology to keep Arm's products redefining the state-of-the-art. Are you passionate about the future of graphics and GPUs? If yes, join us and help drive it forward!Early stage prototyping can require a diverse set of abilities and so the role favors applicants with a broad knowledge of GPUs, compute, and software development skills. Development is typically done collaboratively in small groups that help define direction, share ideas, and develop prototypes. Responsibilities: The key responsibilities include analysing, prototyping and quantifying features of and improvements to mobile graphics on Mali, including the implications for hardware design and software architecture. Required Skills and Experience : Detailed specialist knowledge of modern GPUs and use-cases. In this domain you should have awareness of and opinions on where this subject is going and the motivating forces behind these trends.Hands-on experience using one or more of Vulkan, DirectX, or Metal APIs. You know at least one API well enough to be annoyed at its limitations.C development experience and knowledge of common development tools (e.g. version control systems).You are self-motivated and ambitious, and have the ability to work as part of a team and to network across teams.Excellent communication and interpersonal skills, distilling and engaging wide ranging audiences in discussion on complex technical subjects "Nice To Have" Skills and Experience : In a creative environment, a broad range of interests and experience can bring new insight. We are keen to see candidates with interests that don't match our own, and to allow the best ideas to flourish. In Return: We offer a hybrid approach to home and office working to provide an adaptable experience for all employees. We expect some working time to be spent in office, to promote a strong collaborative environment with good team integration but are accommodating to different home working requirements. #LI-TE!
Job Overview: We are looking for experienced engineers with a hands-on machine learning background, and good understanding of graphics and gaming, to develop new neural graphics algorithms. In Arm's Central Technology group we are building trail-blazing future technology which will keep Arm-based products redefining the state-of-the-art. We are looking for experienced ML Engineers who will build a range of innovative algorithm solutions, aimed to guide architecture definition of the next-gen Arm compute platforms.You will be working in a team of computer vision and machine learning engineers to prototype algorithms for graphics (gaming) that pushes the state of the art. Responsibilities: Inventing and implementing state of the art machine learning and graphics algorithms for gaming use casesDesigning such algorithms to work reliably and efficiently on mobile devicesCollaborating with other teams across software and hardware to ensure the full pipeline runs efficiently and utilises Arm hardware effectivelyPresenting the algorithms and architectures you have developed to wider technology and engineering teams within Arm and at external events/conferences Required Skills and Experience : Strong experience working on high-performance deep learning models for image processing and computer graphicsExcellent coding skills in python and strong experience in popular ML framework (e.g. TensorFlow or PyTorch)Excellent problem solving and analytical thinking skillsExcellent communication and collaboration skillsPassion for deep learning, graphics, and image processing "Nice To Have" Skills and Experience : Technical leadership experience (required for Staff level)Understanding of the graphics rendering pipeline (expected for Staff level) and familiarity with graphics on mobile GPUsC experience and familiarity with Shading languageExperience in 3D gaming, lighting and rendering is a plusImage/video quality evaluation background In Return: On top of the already compelling Life at Arm, we offer strong team culture, learning opportunities, regular career conversations, emphasis on diversity, equity and inclusion and a continuous improvement mentality.#LI-TE!